For comparison, a value of 1 is equal to 100 days worth of research assuming fully default research speed with no modifiers[1]. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. The path will be created in every folder that contains both of these technologies. The key for the name is the same as the folder's name, while the description is the name with _desc appended. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Questions, Paradox If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. This mod is compatible with Version 1.10 Collie & all DLC. Officially compatible up to Patch 1.9.3. Sub-technologies where to position them in the tree, which GFX they use. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Buildings are done with enable_building = { }. This item has been removed from the community because it violates Steam Community & Content Guidelines. 82. r/hoi4. Additionally, incredibly important are the gridboxes representing technology tree branches. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). In order to mark a technology as a doctrine, it must have doctrine = yes. This is done with the naval folder with Man the Guns, for example. It is kept here for people who want to use it, and for possible inclusion as a mod resource. DnD alignment: Lawful Good. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. 5 days ago. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Strategic destruction or Grand battleplan). with 'by blood alone' you just use the NSB tank format. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. Create an account to follow your favorite communities and start taking part in conversations. At the time of writing, an update to 1.10 Collie is expected within the next week. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This is done by putting the terrain within the scope of the sub-unit type or category. It is only visible to you. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! This assigns a particular experience type to the technology. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. If only there was something more immersive? Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. They do work but the mod may have changed the name of the tech. Were not sure about later versions at this time. does it allow tank, ship, and aircraft designer menu? 4. r/RoadTo56. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Many nations have their own unique mechanics as well. Hi, will this mod get updated when the main mod gets its update? Information, Frequently Asked For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. Currently compatible with 1.10 Collie. Please update, atm it breaks the game so badly that you don't even make it into the main menu. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. Notably, this also applies to the effects of the technology. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. If you have a related Youtube channel, enter the URL. The veteran alternate history mod on the block. Press question mark to learn the rest of the keyboard shortcuts. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. Join. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. research_cost = 1 assigns the base research cost for this technology. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. This in particular is done in the. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. Equipment is the military hardware needed by units to operate and largely determines their stats. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Last time we checked, this mod is compatible with Husky 1.9.1. The value will be modified if the triggers are true. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. This has 3 types: army, navy, and air. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. I see a lot of "how to win as the soviets" posts in here. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Press J to jump to the feed. The format = "LEFT" argument is used to tell into which direction to aim x and y. Keep your eye on this one. A family of equipment types share common mechanical parts that make transitioning production between them easier. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For large items, usually the name of the technology is also shown on the tree without needing to see the description. I dislike the Congress feature and the civil war so im not huge on playing America. A pathing automatically makes the latter technology require the former. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. A Legacy version for Version1.9 and below playerscan be found here. It also has thousands of new events, new units, new mechanics including DECON and MAD. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Questions, Paradox The GFX also decides the size. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This page was last edited on 18 February 2023, at 20:36. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. For example: you want to get light tanks, for which the . This is a one stop shop for a total enhancement of the game. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. New comments cannot be posted and votes cannot be cast. In order to assign an experience type to a technology, xp_research_type = army is used. This includes resources, sub-units, offensive and defensive, or sub-unit categories. Previously Chief Germanist for Green Man Gaming. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. Unpopular opinion: battleplans are the most fun way to play the game. This does not modify the start year shown in the top of the technology folder for some of the folders, this is defined within the interface file of the folder. Please see the. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. It gets unlocked by researching technologies and is produced by production lines. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. There are two primary arguments that modify the cost to a technology. In order to select a technology folder, it should appear in the top selection. Create an account to follow your favorite communities and start taking part in conversations. /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, /Hearts of Iron IV/common/unit_tags/*.txt, /Hearts of Iron IV/common/combat_tactics.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/technology_sharing/*.txt, NDefines.NTechnology.BASE_TECH_COST = 100, NDefines.NTechnology.BASE_YEAR_AHEAD_PENALTY_FACTOR = 2, NDefines.NAI.RESEARCH_DAYS_BETWEEN_WEIGHT_UPDATE = 7, NDefines.NTechnology.MAX_TECH_SHARING_BONUS = 0.5, it should be made impossible to research manually. The mod is still in relatively early days, and theres only dedicated content up to 1885. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. The definition for doctrine items is fully identical and does not differ from technologies in any way. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. The name of the equipment you wish to add. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on.

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